Project Gotham Racing

 
  • Create concept and feature design documents which give full design and spec of key areas

  • Prototype and develop key game features across several areas

  • Work with programming team to develop opponent AI

  • Design back end dashboard for designers to balance game parameters

  • Sign off design documents with key stakeholders

  • Present design goals and progress back to team through presentation / blogs / email

  • Map player progression of car unlocks

  • Co create vehicle select system with UI team

  • Create A/B test plan for internal playtests

  • Work with gameplay team to select candidates for focus group

  • Develop question set to use in focus group / assist facilitator during group

  • Use focus test feedback to create design goals for game / identify player patterns and behavior

  • Collaborate with gameplay coder to track user inputs on game pad

  • Identify trends within automotive culture to influence vehicle choices for game.

  • Hold Q/A sessions with journalists upon completion of game

  • Gather media reviews and player feedback post launch to assess features and influence future design

  • BAFTA 2004 - Racing Game - Winner

 

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